Hypothetical - 1794
Revolutionary Ardor
July 15, 1794
Background
In this fictitious meeting engagement a small French army of rag-tag sans culottes runs into a numerically weaker force of superbly-equipped and drilled, but slow moving Prussians. This scenario can be played using only the Basic Game Rules and the counters (use the blue counters for the French and the green counters for the Prussians) included in the game.
Map
No map available yet.
Sequence
Do not use initiative. The France gets 3 free rolls, and the Prussia gets 2 free rolls.
France
Information Chart
| Unit Type | Combat Mods | DRD / RTr No. |
RSP / DSP |
Fire / Mods |
Movement | Move Mods | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| COL or LIM |
LIN or ULM |
SQ VS CV |
VS OT |
COL or LIM |
LIN or ULM |
MCH COL |
RGH or SQ |
BCK or SID |
CG FM | ||||
| FrLC Light Cavalryh | -3 | -1 | - | +3 | 2/3 | 6/D | -/- | 15" | 14" | 22" | 3/1 | 2/1 | 7" |
| FrLN Line Infantry | -2 | +1 | +6 | -5 | 2/3 | 5/D | 4"/0 | 10" | 1" | 18" | 3/1 | 3/1 | 1" |
| FrLT Light Infantry | -2 | +1 | +6 | -5 | 2/3 | 5/D | 4"/0 | 10" | 2" | 18" | 3/2 | 3/2 | 1" |
| Fr12# 12# Heavy Artilleryp | -5 | -3 | - | - | -/- | 6/- | 12"/+2 | 9" | 2" | 14" | 6/1 | 1/1 | 2" |
| Fr4# 4# Horse Artillery p | -5 | -3 | - | - | -/- | 6/- | 8"/+2 | 12" | 5" | 21" | 4/1 | 1/1 | 3" |
h. May dismount
p. May not initiate combats
Prussia
Information Chart
| Unit Type | Combat Mods | DRD / RTr No. |
RSP / DSP |
Fire / Mods |
Movement | Move Mods | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| COL or LIM |
LIN or ULM |
SQ VS CV |
VS OT |
COL or LIM |
LIN or ULM |
MCH COL |
RGH or SQ |
BCK or SID |
CG FM | ||||
| PrHC Heavy Cavalry | +1 | +2 | - | +6 | 2/4 | 6/B | -/- | 13" | 12" | 21" | 4/1 | 3/1 | 5" |
| PrLC Light Cavalryh | -1 | +1 | - | +4 | 2/3 | 6/C | -/- | 15" | 14" | 23" | 3/1 | 2/1 | 7" |
| PrGN Grenadier Infantryj | 0 | +3 | +8 | -2 | 3/5 | 6/B | 4"/0 | 11" | 4" | 18" | 2/1 | 3/2 | 1" |
| PrLN Line Infantry | -4 | +3 | +7 | -4 | 2/4 | 4/C | 2"/-3 | 6" | 3" | 15" | 2/1 | 2/1 | 1" |
| PrLT Light Infantry | -3 | +2 | +6 | -5 | 2/4 | 5/C | 4"/0 | 9" | 3" | 18" | 2/1 | 2/1 | 1" |
| Pr12# 12# Heavy Artilleryp | -5 | -3 | - | - | -/- | 5/- | 12"/0 | 9" | 2" | 14" | 6/1 | 1/1 | 2" |
| Pr6# 6# Horse Artillery p | -5 | -3 | - | - | -/- | 5/- | 9"/0 | 11" | 4" | 21" | 4/1 | 1/1 | 3" |
h. May dismount
j. Can all-out attack
p. May not initiate combats
Historical Order of Battle
Scenario Rules
- Game Length/Sequence1200-1530 hours (8 Turns). Use a competitive die roll - winner chooses to be First or Second Side.
- Victory PointsAll buildings are worth 30 victory points each. Towns I and II are considered to be French-controlled and tows III and IV are considered to be Prussian-controlled at the game's start.
Arrivals
No scenario commands or units are available yet. Add forces first.
No arrivals recorded.
Victory Locations
| Location | Starts under | France | Prussia | Notes |
|---|---|---|---|---|
| Town I | France | 12 | 12 | |
| Town II | France | 12 | 12 | |
| Town III | Prussia | 12 | 12 | |
| Town IV | Prussia | 12 | 12 |
Pictures
Links
- https://onesidedminiaturewargamingdiscourse.blogspot.com/2019/09/scenario-one-napoleons-battles.htmlAfter Action Report
- https://onesidedminiaturewargamingdiscourse.blogspot.com/2019/09/scenario-one-again-napoleons-battles.htmlAfter Action Report