Hypothetical - 1794

Revolutionary Ardor

July 15, 1794
Duration 1200-1530 - 8 turns
Nations France vs Prussia
Scale 88 bases
Print
Labels
Score Sheet

Background

In this fictitious meeting engagement a small French army of rag-tag sans culottes runs into a numerically weaker force of superbly-equipped and drilled, but slow moving Prussians. This scenario can be played using only the Basic Game Rules and the counters (use the blue counters for the French and the green counters for the Prussians) included in the game.

Map

No map available yet.

Sequence

Do not use initiative. The France gets 3 free rolls, and the Prussia gets 2 free rolls.

France flagFrance

Information Chart

Unit Type Combat Mods DRD
/
RTr
No.
RSP
/
DSP
Fire
/
Mods
Movement Move Mods
COL
or
LIM
LIN
or
ULM
SQ
VS
CV
VS
OT
COL
or
LIM
LIN
or
ULM
MCH
COL
RGH
or
SQ
BCK
or
SID
CG
FM
FrLC Light Cavalryh -3 -1 - +3 2/3 6/D -/- 15" 14" 22" 3/1 2/1 7"
FrLN Line Infantry -2 +1 +6 -5 2/3 5/D 4"/0 10" 1" 18" 3/1 3/1 1"
FrLT Light Infantry -2 +1 +6 -5 2/3 5/D 4"/0 10" 2" 18" 3/2 3/2 1"
Fr12# 12# Heavy Artilleryp -5 -3 - - -/- 6/- 12"/+2 9" 2" 14" 6/1 1/1 2"
Fr4# 4# Horse Artillery p -5 -3 - - -/- 6/- 8"/+2 12" 5" 21" 4/1 1/1 3"
h. May dismount
p. May not initiate combats

Prussia flagPrussia

Information Chart

Unit Type Combat Mods DRD
/
RTr
No.
RSP
/
DSP
Fire
/
Mods
Movement Move Mods
COL
or
LIM
LIN
or
ULM
SQ
VS
CV
VS
OT
COL
or
LIM
LIN
or
ULM
MCH
COL
RGH
or
SQ
BCK
or
SID
CG
FM
PrHC Heavy Cavalry +1 +2 - +6 2/4 6/B -/- 13" 12" 21" 4/1 3/1 5"
PrLC Light Cavalryh -1 +1 - +4 2/3 6/C -/- 15" 14" 23" 3/1 2/1 7"
PrGN Grenadier Infantryj 0 +3 +8 -2 3/5 6/B 4"/0 11" 4" 18" 2/1 3/2 1"
PrLN Line Infantry -4 +3 +7 -4 2/4 4/C 2"/-3 6" 3" 15" 2/1 2/1 1"
PrLT Light Infantry -3 +2 +6 -5 2/4 5/C 4"/0 9" 3" 18" 2/1 2/1 1"
Pr12# 12# Heavy Artilleryp -5 -3 - - -/- 5/- 12"/0 9" 2" 14" 6/1 1/1 2"
Pr6# 6# Horse Artillery p -5 -3 - - -/- 5/- 9"/0 11" 4" 21" 4/1 1/1 3"
h. May dismount
j. Can all-out attack
p. May not initiate combats

Historical Order of Battle

Scenario Rules

  • Game Length/Sequence
    1200-1530 hours (8 Turns). Use a competitive die roll - winner chooses to be First or Second Side.
  • Victory Points
    All buildings are worth 30 victory points each. Towns I and II are considered to be French-controlled and tows III and IV are considered to be Prussian-controlled at the game's start.

Arrivals

No scenario commands or units are available yet. Add forces first.
No arrivals recorded.

Victory Locations

Location Starts underFrancePrussiaNotes
Town I France1212
Town II France1212
Town III Prussia1212
Town IV Prussia1212

Pictures

Required Bases

France - 44 bases
# Code Type
1 Fr12#
12# Heavy Artillery
1 Fr4#
4# Horse Artillery
6 FrLC
Light Cavalry
24 FrLN
Line Infantry
12 FrLT
Light Infantry
44 Total
Prussia - 44 bases
# Code Type
2 Pr12#
12# Heavy Artillery
3 Pr6#
6# Horse Artillery
4 PrGN
Grenadier Infantry
3 PrHC
Heavy Cavalry
4 PrLC
Light Cavalry
24 PrLN
Line Infantry
4 PrLT
Light Infantry
44 Total
Grand total 88 bases