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Articles

4th Edition (Maréchal) Changes
by Avalon Hill

4th Edition (Maréchal) Changes

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Cavalry of the Napoleonic Wars in Napoleon’s Battles
by Jim Naughton

Why does the game not make different cavalry types—dragoons, lancers, and the many national “heavy” variants—behave more distinctly, and what it even means to model those differences at brigade scale.

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Combat Mechanisms in Napoleon's Battles
by Jim Naughton

The design logic behind the game’s combat system and the historical reasoning beneath its abstractions

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Disorder Amend
by Avalon Hill

Amend in the wording (Page 64)

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Moving and deploying in built-up areas
by Avalon Hill

A short article about the key concepts related to moving and deploying in built-up areas

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Optional Interpenetration Rule

Optional Interpenetration Rule

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Stats Errata
by Avalon Hill

Stats Errata

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To Measure or Not To Measure

A short note about the background of measuring in Napoleon's Battles

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