Articles
Cavalry of the Napoleonic Wars in Napoleon’s Battles
by Jim Naughton
Why does the game not make different cavalry types—dragoons, lancers, and the many national “heavy” variants—behave more distinctly, and what it even means to model those differences at brigade scale.
Read moreCombat Mechanisms in Napoleon's Battles
by Jim Naughton
The design logic behind the game’s combat system and the historical reasoning beneath its abstractions
Read moreMoving and deploying in built-up areas
by Avalon Hill
A short article about the key concepts related to moving and deploying in built-up areas
Read moreTo Measure or Not To Measure
A short note about the background of measuring in Napoleon's Battles
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